Abraham "Doc" Vance

Sly and tricky con man, thief and gambler

Description:

Class: Rogue (Arcane Trickster)/ 5
CN Male Half-Elf (Ferelden)
26 years old

HP: 38
AC: 16 (+4 Dex, +2 Leather)
Initiative: +4
Speed: 30 ft.
Background: Charlatan

ATTACKS

  • Rifle + 6 (1d10+3)
  • Shortsword + 6 (1d6+3)
  • Throwing Cards + 6 (1d4+3)
  • Sneak Attack +3d6

ABILITY SCORES/SAVING THROWS

  • STR: 11 (+0)
  • DEX: 18 (+ 4/+ 7)
  • CON: 12 (+1)
  • INT: 18 (+ 4/+ 7)
  • WIS: 14 (+2)
  • CHA: 17 (+3)

SKILLS

  • Acrobatics +6
  • Sleight of Hand +8
  • Deception +6
  • Arcana +7
  • Investigation +7
  • Persuasion +8
  • Stealth +6
  • Insight +5

SPECIAL FEATURES

  • Magic Initiatie
  • Low Light Vision
  • Fey Ancestry

ROGUE ABILITIES

  • Expertise: Persuasion, Sleight of Hand
  • Thieves’ Cant
  • Cunning Action: Dash, Disengage, Hide
  • Uncanny Dodge: When an attacker you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

ARCANE TRICKSTER ABILITIES

  • Mage Hand Legerdemain : You can do additional actions with Mage Hand, and do so without anyone noticing if you succeed on a Sleight of Hand check. You perform the following:
    —You can stow one object the hand in holding in a container worn or carried by another creature.
    —You can retrieve an object in a container worn or carried by another creature.
    —You can use thieves’ tools to disarm traps or pick locks at range.

OTHER PROFICIENCIES

  • Disguise Kit
  • Forgery Kit
  • Thieves’ Tools

EQUIPMENT

  • Marked Cards, Disguise Kit, Forgery Kit, Dice, Backpack, Small Steel Mirror

SPELLS
0—Mage Hand, Minor Illusion, Acid Splash; Prestidigitation, Chill Touch
1—(3/day) Charm Person, Silent Image, Disguise Self, Illusory Script; Ray of Sickness
2—(1/day) Blur or Invisibility

Bio:

Abraham "Doc" Vance

Kingmaker (5e) DasRoog DasRoog