A charming, affable gunslinger who always gets the job done.
Class: Fighter (Gunfighter)/ 5
N Male Human (Ferelden)
27 years old
AC: 16 (+4 Dexterity, +2 Leather)
Speed: 30 ft.
- Pistol [x2] + 9 (2d4 + 4 piercing)
- Rifle + 9 (1d10 + 4 piercing)
- Shortsword + 7 (1d6 + 4 slashing, piercing)
ABILITY SCORES/SAVING THROWS
- Strength: 13 (+ 1/+ 3)
- Dexterity: 18 (+4)
- Constitution: 15 (+ 2/ + 4)
- Intelligence: 11 (+0)
- Wisdom: 13 (+1)
- Charisma: 14 (+2)
- Sleight of Hand +7
- Stealth +7
- Animal Handling +4
- Perception +4
- Deception +5
- Two-Weapon Fighting (Feat)
- Fighting Style – Marksmanship: +2 bonus to attack rolls with ranged weapons.
- Second Wind: As a bonus action, heal HP equal to 1d10+your fighter level. You regain use of this ability after a Short Rest.
- Action Surge: On your turn, you can take an extra action on your turn o top of your regular actions and bonus action. Once you use this feature, you must finish a long rest before you use it again.
- Extra Attack: Make two normal attacks plus the second off-hand attack.
- Grit (2 points): Regain when you crit with a firearm or kill one with a firearm.
—Deadeye Shot: Spend 1 Grit to gain advantage on the next attack roll you make with a firearm this round.
- Playing Cards
- Thieves’ Tools
- Gunsmith’s Tools
- A one-ounce block made from an unknown metal, Crowbar, Backpack, Steel Mirror, Bedroll, Mug, Tinderbox, Canteen, Book (Novel), Thieves’ Tools, Revolver Ammunition (x180 rounds or 30 reloads), Rifle Ammunition (x15 or 5 reloads).
This human is all confidence and swagger. He’s tall and well-built, his light brown hair is untidy and he’s got a seemingly perpetual five ‘o clock shadow. He has a boyish, cocky smile and an affable way about him.